Import libosmocore timer infrastructure and use it for PERST

The PERST is thus no longer busy-waiting but starting a timer to release
the PERST after 1ms.
diff --git a/firmware/src_simtrace/rbtree.c b/firmware/src_simtrace/rbtree.c
new file mode 100644
index 0000000..f0ebb8c
--- /dev/null
+++ b/firmware/src_simtrace/rbtree.c
@@ -0,0 +1,384 @@
+/*
+  Red Black Trees
+  (C) 1999  Andrea Arcangeli <andrea@suse.de>
+  (C) 2002  David Woodhouse <dwmw2@infradead.org>
+  
+  This program is free software; you can redistribute it and/or modify
+  it under the terms of the GNU General Public License as published by
+  the Free Software Foundation; either version 2 of the License, or
+  (at your option) any later version.
+
+  This program is distributed in the hope that it will be useful,
+  but WITHOUT ANY WARRANTY; without even the implied warranty of
+  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+  GNU General Public License for more details.
+
+  You should have received a copy of the GNU General Public License
+  along with this program; if not, write to the Free Software
+  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
+  MA  02110-1301, USA
+
+  linux/lib/rbtree.c
+*/
+
+#include <osmocom/core/linuxrbtree.h>
+
+static void __rb_rotate_left(struct rb_node *node, struct rb_root *root)
+{
+	struct rb_node *right = node->rb_right;
+	struct rb_node *parent = rb_parent(node);
+
+	if ((node->rb_right = right->rb_left))
+		rb_set_parent(right->rb_left, node);
+	right->rb_left = node;
+
+	rb_set_parent(right, parent);
+
+	if (parent)
+	{
+		if (node == parent->rb_left)
+			parent->rb_left = right;
+		else
+			parent->rb_right = right;
+	}
+	else
+		root->rb_node = right;
+	rb_set_parent(node, right);
+}
+
+static void __rb_rotate_right(struct rb_node *node, struct rb_root *root)
+{
+	struct rb_node *left = node->rb_left;
+	struct rb_node *parent = rb_parent(node);
+
+	if ((node->rb_left = left->rb_right))
+		rb_set_parent(left->rb_right, node);
+	left->rb_right = node;
+
+	rb_set_parent(left, parent);
+
+	if (parent)
+	{
+		if (node == parent->rb_right)
+			parent->rb_right = left;
+		else
+			parent->rb_left = left;
+	}
+	else
+		root->rb_node = left;
+	rb_set_parent(node, left);
+}
+
+void rb_insert_color(struct rb_node *node, struct rb_root *root)
+{
+	struct rb_node *parent, *gparent;
+
+	while ((parent = rb_parent(node)) && rb_is_red(parent))
+	{
+		gparent = rb_parent(parent);
+
+		if (parent == gparent->rb_left)
+		{
+			{
+				register struct rb_node *uncle = gparent->rb_right;
+				if (uncle && rb_is_red(uncle))
+				{
+					rb_set_black(uncle);
+					rb_set_black(parent);
+					rb_set_red(gparent);
+					node = gparent;
+					continue;
+				}
+			}
+
+			if (parent->rb_right == node)
+			{
+				register struct rb_node *tmp;
+				__rb_rotate_left(parent, root);
+				tmp = parent;
+				parent = node;
+				node = tmp;
+			}
+
+			rb_set_black(parent);
+			rb_set_red(gparent);
+			__rb_rotate_right(gparent, root);
+		} else {
+			{
+				register struct rb_node *uncle = gparent->rb_left;
+				if (uncle && rb_is_red(uncle))
+				{
+					rb_set_black(uncle);
+					rb_set_black(parent);
+					rb_set_red(gparent);
+					node = gparent;
+					continue;
+				}
+			}
+
+			if (parent->rb_left == node)
+			{
+				register struct rb_node *tmp;
+				__rb_rotate_right(parent, root);
+				tmp = parent;
+				parent = node;
+				node = tmp;
+			}
+
+			rb_set_black(parent);
+			rb_set_red(gparent);
+			__rb_rotate_left(gparent, root);
+		}
+	}
+
+	rb_set_black(root->rb_node);
+}
+
+static void __rb_erase_color(struct rb_node *node, struct rb_node *parent,
+			     struct rb_root *root)
+{
+	struct rb_node *other;
+
+	while ((!node || rb_is_black(node)) && node != root->rb_node)
+	{
+		if (parent->rb_left == node)
+		{
+			other = parent->rb_right;
+			if (rb_is_red(other))
+			{
+				rb_set_black(other);
+				rb_set_red(parent);
+				__rb_rotate_left(parent, root);
+				other = parent->rb_right;
+			}
+			if ((!other->rb_left || rb_is_black(other->rb_left)) &&
+			    (!other->rb_right || rb_is_black(other->rb_right)))
+			{
+				rb_set_red(other);
+				node = parent;
+				parent = rb_parent(node);
+			}
+			else
+			{
+				if (!other->rb_right || rb_is_black(other->rb_right))
+				{
+					rb_set_black(other->rb_left);
+					rb_set_red(other);
+					__rb_rotate_right(other, root);
+					other = parent->rb_right;
+				}
+				rb_set_color(other, rb_color(parent));
+				rb_set_black(parent);
+				rb_set_black(other->rb_right);
+				__rb_rotate_left(parent, root);
+				node = root->rb_node;
+				break;
+			}
+		}
+		else
+		{
+			other = parent->rb_left;
+			if (rb_is_red(other))
+			{
+				rb_set_black(other);
+				rb_set_red(parent);
+				__rb_rotate_right(parent, root);
+				other = parent->rb_left;
+			}
+			if ((!other->rb_left || rb_is_black(other->rb_left)) &&
+			    (!other->rb_right || rb_is_black(other->rb_right)))
+			{
+				rb_set_red(other);
+				node = parent;
+				parent = rb_parent(node);
+			}
+			else
+			{
+				if (!other->rb_left || rb_is_black(other->rb_left))
+				{
+					rb_set_black(other->rb_right);
+					rb_set_red(other);
+					__rb_rotate_left(other, root);
+					other = parent->rb_left;
+				}
+				rb_set_color(other, rb_color(parent));
+				rb_set_black(parent);
+				rb_set_black(other->rb_left);
+				__rb_rotate_right(parent, root);
+				node = root->rb_node;
+				break;
+			}
+		}
+	}
+	if (node)
+		rb_set_black(node);
+}
+
+void rb_erase(struct rb_node *node, struct rb_root *root)
+{
+	struct rb_node *child, *parent;
+	int color;
+
+	if (!node->rb_left)
+		child = node->rb_right;
+	else if (!node->rb_right)
+		child = node->rb_left;
+	else
+	{
+		struct rb_node *old = node, *left;
+
+		node = node->rb_right;
+		while ((left = node->rb_left) != NULL)
+			node = left;
+
+		if (rb_parent(old)) {
+			if (rb_parent(old)->rb_left == old)
+				rb_parent(old)->rb_left = node;
+			else
+				rb_parent(old)->rb_right = node;
+		} else
+			root->rb_node = node;
+
+		child = node->rb_right;
+		parent = rb_parent(node);
+		color = rb_color(node);
+
+		if (parent == old) {
+			parent = node;
+		} else {
+			if (child)
+				rb_set_parent(child, parent);
+			parent->rb_left = child;
+
+			node->rb_right = old->rb_right;
+			rb_set_parent(old->rb_right, node);
+		}
+
+		node->rb_parent_color = old->rb_parent_color;
+		node->rb_left = old->rb_left;
+		rb_set_parent(old->rb_left, node);
+
+		goto color;
+	}
+
+	parent = rb_parent(node);
+	color = rb_color(node);
+
+	if (child)
+		rb_set_parent(child, parent);
+	if (parent)
+	{
+		if (parent->rb_left == node)
+			parent->rb_left = child;
+		else
+			parent->rb_right = child;
+	}
+	else
+		root->rb_node = child;
+
+ color:
+	if (color == RB_BLACK)
+		__rb_erase_color(child, parent, root);
+}
+
+/*
+ * This function returns the first node (in sort order) of the tree.
+ */
+struct rb_node *rb_first(const struct rb_root *root)
+{
+	struct rb_node	*n;
+
+	n = root->rb_node;
+	if (!n)
+		return NULL;
+	while (n->rb_left)
+		n = n->rb_left;
+	return n;
+}
+
+struct rb_node *rb_last(const struct rb_root *root)
+{
+	struct rb_node	*n;
+
+	n = root->rb_node;
+	if (!n)
+		return NULL;
+	while (n->rb_right)
+		n = n->rb_right;
+	return n;
+}
+
+struct rb_node *rb_next(const struct rb_node *node)
+{
+	struct rb_node *parent;
+
+	if (rb_parent(node) == node)
+		return NULL;
+
+	/* If we have a right-hand child, go down and then left as far
+	   as we can. */
+	if (node->rb_right) {
+		node = node->rb_right; 
+		while (node->rb_left)
+			node=node->rb_left;
+		return (struct rb_node *)node;
+	}
+
+	/* No right-hand children.  Everything down and left is
+	   smaller than us, so any 'next' node must be in the general
+	   direction of our parent. Go up the tree; any time the
+	   ancestor is a right-hand child of its parent, keep going
+	   up. First time it's a left-hand child of its parent, said
+	   parent is our 'next' node. */
+	while ((parent = rb_parent(node)) && node == parent->rb_right)
+		node = parent;
+
+	return parent;
+}
+
+struct rb_node *rb_prev(const struct rb_node *node)
+{
+	struct rb_node *parent;
+
+	if (rb_parent(node) == node)
+		return NULL;
+
+	/* If we have a left-hand child, go down and then right as far
+	   as we can. */
+	if (node->rb_left) {
+		node = node->rb_left; 
+		while (node->rb_right)
+			node=node->rb_right;
+		return (struct rb_node *)node;
+	}
+
+	/* No left-hand children. Go up till we find an ancestor which
+	   is a right-hand child of its parent */
+	while ((parent = rb_parent(node)) && node == parent->rb_left)
+		node = parent;
+
+	return parent;
+}
+
+void rb_replace_node(struct rb_node *victim, struct rb_node *new,
+		     struct rb_root *root)
+{
+	struct rb_node *parent = rb_parent(victim);
+
+	/* Set the surrounding nodes to point to the replacement */
+	if (parent) {
+		if (victim == parent->rb_left)
+			parent->rb_left = new;
+		else
+			parent->rb_right = new;
+	} else {
+		root->rb_node = new;
+	}
+	if (victim->rb_left)
+		rb_set_parent(victim->rb_left, new);
+	if (victim->rb_right)
+		rb_set_parent(victim->rb_right, new);
+
+	/* Copy the pointers/colour from the victim to the replacement */
+	*new = *victim;
+}